Battle Creek Games · 2026
Build Assistant
An AI agent harness that turns conversational game design into a
playable HTML5 or three.js game. Specs go out to a parallelized
pipeline that generates assets, code, and platform API integration,
then gates every build with automated render, gameplay, and
leaderboard checks.
- Time to playable
- under 5 minutes
- Iteration
- 2-minute cycles
- Inference cost
- under $1 per game
Battle Creek Games · 2026
Studio platform
Head of Platform for an 18-person studio. Moved a three-title
portfolio onto a server-authoritative backend, shipped store-compliant
React Native builds, and cut platform spend by $360k a year while
halving AI tooling cost.
Unity · 2025
Audience Hub
Led development and architecture for a multi-layer cache identity
service powering privacy-first advertising across mobile and CTV.
Banner net revenue was up 30%, and key partner spend was up 60%.
Unity · 2020–2025
Ads Exchange
Real-time programmatic auctions at 1M+ QPS on Kubernetes in GCP.
Cut exchange infrastructure from $90k/day to $60k/day while volume
grew 25%. Dynamic floors and consolidated bid requests lifted
average bid price more than 8% quarter over quarter.
Unity · 2020–2023
Ad Supply Sync
Designed the refactor of the supply-syncing service that unlocked
more than $16M a year in Google AdMob spend. Integrated an
experimentation platform so revenue-critical auction changes could
ship behind A/B tests.
Relativity · 2016–2020
Document Viewer
Green-field single-page refactor of Relativity’s document viewer,
including public front-end APIs for custom integrations. Helped
launch the company’s first multi-tenant cloud service, converting
native files to HTML5 for browser viewing.